
Hello,
We hope most of you are enjoying the game. When we decided to break the copy/paste tradition on present gaming market and try something new, we were expecting that not everyone will like it. Judging by the reactions so far, most of you do like it. We are very happy about that.
When you play and finish the game, please leave us a review - your feedback is very important for us. This is our first project and we need your input to make sure that Tower of TIme is the game You want to play, and not only the pet project of “know-it-all developers”.
We received a lot of Report Issue logs or emails in the last week. Only thanks to them we were able to identify the problems that we could not otherwise reproduce. Big thanks for that !!
The patch notes are as follows:
Technical
- Crashes at start some experienced We couldn’t reproduce them but there seems to be a pattern between our compression codecs and players’ codecs. We did two things here - we added a timeout if video doesn’t play at all (that should not cause game to crash) and we rendered all cinematics again. We do hope it will solve the problem - if not - please let us know and we will try another solution with next week patch
- Performance should improve in several areas pointed out as problematic
- High GPU/CPU usage - if you are experiencing those, please try vsync option on and off. If that doesn’t help - please be so kind and Report Issue so we can nail this problem.
- Fixed Tutorial Tips scaling on 21:9 and higher ratios. (we also are looking into increasing text size for those of you that play on large screens - that would take a little longer)
- Fixed issue with black screen appearing sometimes when movie is skipped
Gameplay
- Selected unit will not move at all even if in aggressive stance mode. You can keep them all in healing totem range. Just deselect champion(s) again (or press “A”) to let him run towards enemies.
- Fixed issues with item upgrades that had values clamp to integer value
- Fixed teleporter problem ( teleports no longer block themselves after returning to city while teleportation was in progress )
- Floor 1 -- Fixed rare issue with Magic Barrier and Devron
- Floor 5 - Fixed issue with closed door / pinpad and Mech that was preventing access
Combat
We didn’t touch the champions yet, even if some builds are obviously steamrolling things on hard and even epic. Great creativity!
The only change was to the cost of Elemental Barrage - it was capped at 60 mana for level 3, 4, 5 of the skill. Now it is 60 mana for L3, 70 mana for L4 and 80 mana for L5.
- Reaper Guard, Floor 1 - can be blinded again (stops drain life channel)
- Two fights, Floor 2 - in Library and end level portals - decreased difficulty
- Sewer fight, Floor 3 - decreased difficulty
- Air Elemental Boss - changed fight mechanics, increased difficulty
- Screamers - blind grenade duration reduced from 4 to 3 seconds
Item Forge
(edit)
There is a change to mana and health regeneration change per upgrade.
We had rounding error before.
- Mana - 1 upgrade granted 1 mana regen point - now it grants 0.1 (as was always intended).
- Health - 1 upgrade granted 1 health point - now it grants 0.5 (as was always intended).
It is a significant change in case you had invested into those statistics - and we apologize for this. If you have problem with your builds now - please let us know.
Next Patch
For the next week patch we plan to focus on the further performance improvement and few other quality of life features.
If you want to chat with us or other players - please join our Discord and share your thoughts.
https://discord.gg/8hpkCgD
Small Hotfix - 19 April
When in Save Game screen, sometimes the buttons where grayed out - implying they couldn't be used. They could - but now the color is back as well.
(did not do separate announcement for that since its minor change)
Thank you for playing Tower of Time!
Cheers,
Event Horizon Team
On the side note - you can download all our music tracks for free - there should be a DLC area. Since there is no price box, it is not so visible.