Next Tue we will release the next major patch. We are pretty happy with the combat balance at the moment - so this time just minor changes there - mostly to boss fights.
Instead, we will add some options requested by the players and few other changes - there are clear two winners in our 'feedback' ranking:
- adding an option to reset attributes to base stats and re-distributing points again
- adding an option to transmute crystals into higher tier (not on level 1)
For both options, this is what we planned to add on later levels as part of the lore, but we had received so many requests that we will gladly add this right now, so players can experiment with different builds.
However, this patch in terms of content changes will be bigger than the previous one:
- modify and shorten the introduction part of the game (above the tower) to offer more fun in less time.
- item balancing - making item types more distinct
- adding magic penetration on certain weapons (reducing elemental resistance)
- adding more information about champions/enemies in combat
- graphic changes, SFX changes/additions
- fix to wands (especially dual wands)
- fix to certain extreme scenarios (e.g. for dual wield sword with high attack speed and whirlwind enchants)
- some enchants balancing
As always, please share your feedback via report issue option - further changes in combat will be largely dependent on your voice.
(And yes - level 3 and level 4 can be done on Epic difficulty. Thinking outside of the box - enchant-wise and skill-wise - will ensure your victory)
