Optimization:
Major overhaul for the procedural generation. We were getting reports about certain skipping or lags when exploring the world. This was caused by our old system, where it would spawn the objects during runtime which can cause freezes and lags during those moments.
We’ve migrated everything over to the new system now. Meaning all objects are now loaded and stored during the first load of the game (New players will experience slightly longer loading times) Which means no models will be generated during runtime, giving you the player, a lagless experience. This has also enhanced Landless to be played flawlessly on lower specced computer.
Patch Notes:
-Death feed added. There are currently 11 different ways to die in Landless. The game over screen will now tell the player how he/she died (i.e. hunger, thirst, hypothermia, etc)
-Birds lowered to a much more visible height, player can now hunt them for meat.
-Interactions are too bunched in the cabin. We have added yellow transparent markers that cover the objects of interest during the tutorial.
-Green borders added around the engine equipment slot to notify player where to equip the engine during the Tutorial.
-Action Bar slots now starts from the 1 key instead of the 0 key.
-Enemy amount reduced.
-Enemy amount during the tutorial, greatly reduced.
-Visual Flashing Hunger Icon notification added
-Visual Flashing Thirst Icon notification added
-Visual Flashing Sleep Icon notification added
-All looting problems have been fixed and all items should be able to loot properly by getting close to it and pressing F or clicking on it with the mouse cursor.
-Learning Curve adjusted, Player will notice a gradual change in difficulty like an actual curve.
-Quest Markers on the minimap have been made a more bright color.
-Instruction will now appear properly after crafting the engine, but the player has left the crafting bench.
-Safe zone added, new player zone will now only feature loot crates with food and water inside. The player will need to destroy the tutorial bezcon before unlocking further progress.
-Tutorial Beacon health HUD added.
-Pistol is now properly consuming pistol ammo.
-Salter Drugboat AI now moving properly.
-Waster Gunboat AI now chasing and ramming properly.
-Loot is now spawning properly and with the correct array of loot instead of the complete RNG formula we had at release.
-Enemy rafts now automatically begin sinking after the player has killed all the enemies on it. All sinkable boats and ships are now properly being replaced by a loot barrel or crate when they have finished the sinking animation.
-Some tutorial text have been altered to better reflect the tutorial.
***STARTING A NEW GAME IS RECOMMENDED***
Notes:
This is one our biggest patch yet. This fixes almost all the issues new players were having at launch. The current tutorial is a lot more interactive and the guide on it has gotten more narrow. At this state the player should now be able to comfortably complete the tutorial and start enjoying the other aspects of the game.
Update 0.31 is still on schedule and will still feature all the new help that will be added to better introduce players to all the different features and functions in the game.
Thank you,
CodeBullet
