This is a pure optimization patch. You'll notice the update size being very large, this is due to our successful migration of the project to unity 5.6.1. This upgrade was needed for the success of future updates.
Patch Notes:
-Players dying where causing errors to the game when re-loading. This has been fixed and players should no longer need to force close the game, as features will be working correctly after load.
-Creature pulling on the crane has been fixed and will be able to hang as many times as you can hang something on it. Before it bugged out after hanging two creatures.
-Auto-cursors added to loot windows. When opening loot windows with F, players will have their cursors automatically appear, reducing the need to use Alt to toggle the cursor.
-Improved loading times for the game.
Notes:
Will be posting a 0.33 preview shortly
Thank you,
CodeBullet
