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Experimental 0.34e5a1 "Multiple Saves"

Just wrapping up some final touches on e5 for tomorrow's release. Uploaded these for any last minute testing, however, we've done a lot of testing on e5. So we should be good for p5 :)

We also changed the tutorial, player will no longer be contacted by Professor Goodman. Instead it is replaced with quest texts to indicate 5 different steps to get the player aquanted with the game.

We took out the story because we were telling it wrong. We have a ton of lore we'd like to release, but are having trouble on how to make them easier to digest. Also we plan to add character customization so we needed to think of a more gender neutral story for the beginning.

The instruction are more direct and will assume you have experience in survival games to be able to figure things out on your own. The Goodman tutorials were in place during a time when the game literally had nothing. There was no Leavenworth! it was just 3 houses huddled together... But now it seems Goodman is just holding the player back. The story will be brought back but in a more entertaining fashion.

MULTIPLE SAVES

When the player starts a new game, it will ask them to make a new profile name. Players will now be able to load multiple profiles.

Patch Notes:

-Buoyancy damage from enemies reduced by 90%. Boat will be able to take damage longer before getting flooded now.

-Found the problem with the loot respawns. They were causing double reports which were extending the respawn time by double everytime. This has been fixed now. However, players loading saves with this problem already will need to go through the first cycle of the duplicated reports before it goes back to the normal spawn rate. Players who start a new game will not have this issue.

-Player spawns with the engine already equipped in the boat

Thanks,
CodeBullet