Notes:
-Post-Processing Options added, Players can now use the sliders for the color grading as well as turn off certain camera effects.
-Wildlife Despawn Range expanded to 500m up from 250m
-Decreased render range slightly on NPC houses, this will help keep it from sinking then flying back up
-Player can now loot the Leviathan by jumping on it's dead body and using the plasma cutter to cut chunks of meat out of it. No trophy yet, will be introduced sometime before end of month though.
-Movement speeds changed slightly on surface walking/running, swimming, and Suit movement. Players will now notice acceleration when walking, this is barely noticable if the player is using sprint. Swimming was like gliding in space and now player will feel more drag on them while in the water. These changes were needed to get ready for future physics updates.
-Tech Points for all Basic Items have been reduced to 1 and makeshift battery requirements to 10. This will help new players acquire basic techs very quickly to get more acclimated with the game from the start.
-Quick waypoint system added to the World Map. Click on any icon on the world map to toggle the icon onto your minimap. From there just follow the icon on the minimap to reach that zone.
-Help text added to inform players on the new hacking system instead of the old.
-Also includes fixes from 0.34p6
Notes:
Just a few more days and you'll be able to test those harpoons on the mega sharks and sperm whales. :)
Thank you,
CodeBullet