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Experimental 0.36e2 "Carnivorous Island"

After days of exploring you find something green in the distance… could it be? What you been searching for so long, could it finally be land?... As you approach closer, you notice it is not land but algae and roots entangled together to form a large floating island. You dock with the island only to find things quiet, too quiet…

New Carnivorous Island Added

Features:

Island can be found  randomly in the world anywhere 1800m away from leavenworth in any direction. Meaning coordinates must be over 1800 on both x and z or negative.

Players can harvest scrap wood by chopping down trees, chopping trees consumes stamina. If you try to chop the tree with 0 stamina it will not hurt the tree.

Chopping trees now pulls up the new harvest log which shows how many resources are going into your inventory per chop.

Chopped trees are saved and players must find new islands to find more trees.

Carnivorous plants as enemies added. Will be harvestable in future experimental.

Skeletons will have loot added in future experimental

Test Notes:

-Crafting via the player tab will no longer put the result in the boat crafting bench.

-Buoys should no longer be appearing upside down when coming back into render.

Dev Notes:

Just another chunk towards our loot overhaul. We will also be changing how some of the current loot works. (i.e. player only needs to hit the seaweed with the hatchet instead of trying to loot it).

Steam Workshop progression is still moving steadily. New building models will be done soon so we’ll be doing a swap some time soon. When we make the swap we will also make it so players will be able to build on the new island. About halfway through on the gun animations, may be added shortly after we get the model swaps done on the buildings.

Thank you,
CodeBullet