Base defense is here! We are proud to introduce our first working version of the base defense. The mechanics are pretty solid, but the visuals will need to improved later on when we put in the new enemy models and animations.
Why base defense?
In order to find the EcoTech HQ, the player must first download data from an orbital satellite to obtain the location. The player uses a giant crafted satellite dish to download the data, during which will draw a lot of hostile attention. For some reason, there are external forces at play that want to keep you from finding EcoTech.
How to get started
Research a satellite dish from the heavy section in the blueprints menu. Next craft a satellite dish and place on your base. Once placed make sure you’ve built an adequate defense such as walls, windows, and hydro turrets. Next interact with the satellite dish to start the connection. When this happens players will notice a small counter near the ammo counter. This counter represents the incoming enemy wave.
How it works
Once you’ve completed the wave, you will notice the enemies will stop approaching and that the satellite dish now states 20% complete. You may now take this time to recuperate. You can start the next wave at any time you like. The satellite will stop after every 20% until 100% in which case you will receive your reward and will have completed Act II. Act III will focus on the EcoTech HQ and will be released at a later time.
Hints and Tips
Enemies that come from the base defense can now destroy building parts and furniture. Be wise about your placement and setup. Enemy AI is set to destroy the satellite dish at all cost, however will redirect their attention onto the player or hydro turret if in mid range to have some semblance of self preservation instead of kamikaze into the satellite dish. Satellite Dishes that are destroyed will spawn a wreckage pile that can be looted to gain back some of the lost materials. Players will have to restart the connection from 0% when this happens.
Additionally, building parts and furniture can be repaired. Hammer and scrap wood for wood primary objects and scrap metal and wrench for metal primary objects. Players will know the repair is working when scrap is taken out.
Warnings
Satellite Dish does not work near towns as the large signals from their antennas interfere with the satellites connection. Even if you try to tow a working dish into town, the satellite dish will automatically power down.
Aqua Planter Box
-Players can now plant seaweed and farm them after they grow out more in their tanks
-Same interaction style as the potato farm except will only need 4 seaweed to plant, since saltwater is so easily accessible…
These two planter box will now open up the way to more different and varied plants
Loot Balances:
-Players can now extract sulfur from seaweed via the crafting screen under cooking
-Gunpowder result now gives 3 instead of 1 however recipes needed increased for human waste, wood ash, and woil. Sulfur amount remains unchanged.
-Harvest amount from trees on carnivorous islands have been increased to 10-15, up from 5-10
Model Improvements:
-New model has been swapped for Home Antenna
-New model has been swapped for Work Bench
-New model has been swapped for Wooden Bench
Test Notes:
-Game will no longer zoom in on gun when UI window is up and player right-clicks
-Window state such as closed or open will now save
-Non scrappable materials will display message they can not be scrapped
-Added description to island platform to inform on how to remove it
-Health buffs from food and drinks adjusted
-Alcohol is now consumable
-Wildlife AI now avoiding collisions with the carnivorous island
-Ammo added to the random merchant loot table
-Fixed NPCs going into the floor in Leavenworth
-Fixed a bug where drones would become docile after killing you
-Fixed a bug where your hydro turret would try to kill the shark you have hanging on the crane
-Can no longer open inventory on the death screen
-Hydro turrets AI improved and should switch targets quickly after killing a target
-Merchants in homes have been made static to prevent them walking into the water
Dev Notes:
We will be adding another live patch 0.35.5 after this experimental. Which means we are just halfway to 0.36! Almost there guys :) After the live patch, we will have the first person shooter overhaul (Means new weapons also non guns and animations, well at least the starting foundation), Modular Boat Building, and Steam Workshop to finish to get to 0.36.
Thank you,
CodeBullet