Greetings my fellow lovers of the Sea! Aven here, your friendly neighborhood enteric.
So are you eager for the next Experimental Update? Cause it’s here!
Okay, let’s break it down:
So CodeBullet has heard you and been hard at work with some fixes as well as some improvements, such as more lenient hitboxes when placing furniture, as well as an indicator as to where the front of an object your placing is!
The groundwork for a more advanced cooking system is here! This groundwork is only the very start and includes creatures dropping their own meat for different types (and various qualities) to food. An example would be, you now get Raw Sea Fowl for birds, and Raw Tuna from Tuna.
This will allow for recipes in the future to have different types of food made using different ingredients. So if your dream is to be the Iron Chef of the sea, it’s coming don't you worry.
A much-requested feature has been added: The Spyglass! Just craft and then spy on the whole Sea!
The first update to the hostile cargo ship had been dropped, this includes enemy patrols and the groundwork on the ship’s interior! You can now enter the ship's control room (full props and furniture to come, this is just a sneak peek.) and don't worry the cargo hold is coming too, just a little later.
The floor alignment bug has been found and executed with extreme prejudice.
The ramps now have a snap point at the bottom and can be used as stairs along with the existing stairs.
The Distillery Cooker was giving some attitude, not allowing us to use it unless we were highly specific and where it was activated, we have given it a stern lecture and it should be less moody now.
There is more and you can read the full patch notes below.
I also want to say the Boat Building update is going great with more on that to come!
Well you people are wonderful and I hope you have a great day, may the waves be merciful!
Experimental 0.36e12
-Added sit down features for the chairs and benches
-Enemy boat turrets are now working properly
-Fixed the shooter animation so it does not sit and shoot
-Seaweed text for harvesting will not display when you are on the boat
-Furniture can now be placed closer to walls
-Fixed the ragdolls on the enemy, enemies dying should now look like collapsing to ground
-Redesigned cargo ship with a new interior. Rooms are empty at the moment, but will have props put in soon to fill them up. Players can also build on the cargo ship by using the island platform. (Recommend not building in the interiors until we put in the props)
-Player can now climb into the boat not only from the ladder
-Objects can now be placed on top of surface-like furniture pieces (tables/shelves)
-Walking patrols added to the cargo ship
-Object placement preview has been changed so that player can easily identify the front
-Removing an island platform will now give back the correct item
-New Food varieties. Specific meat types now from different creatures. Can still process that new meat into raw chum or raw spam, which can be used to craft the bait for the sharks
-New spyglass item added. Must be crafted and equipped
-Distillery trigger expanded
-Map optimization should be now correctly updating with your position, even on reload
-Orca no longer damages on contact, but instead, try to attack when about to contact
-Furniture pieces can now be placed on the island and cargo ship floors
-Fixed floor alignments
-Player can now snap building pieces to the bottom of ramps
-Random taunts now added to the enemies