The Incremental Update is here!
0.35.9.5
Going to keep the details short here as we got a lot of things to prepare for steam workshop. I will leave notes at the end for anyone who’d like to keep reading about the development of Landless.
Early Conquest Prototype:
Players can now begin claiming random npc homes as tributary homes. This feature will help lead up later to our settlement management feature coming out after workshop. Players will find another NPC in random homes with whom they can strike up a dialog. Players will be given 2 choices, either pay off their debts to pirates to claim them under you or fight off the pirates to stake your claim against them.
Once an NPC Home has become a tributary home, you will be able to collect tribute from the radio UI by pressing its button. This can only be done once per day. The more tributary homes, the more tribute. Tributes do not rollover into the next day if you forget or choose not to collect your tribute. We will be working on more tweaks and polishes to get it more perfected, so we thank your patience in the matter.
Patch Notes:
-Enemy Rafts no longer sink and turn into barrels, but instead require the player to use the crowbar to search its contents (More of a salvage feel)
-New Angular Fish added to the ocean depths, they lurk around the ruins of the old world.
-Resizer option added to the inventory window, simply click on the orange triangle at the right-bottom corner of the window and drag the slider to adjust your size to make inventory more visible for users.
-New Seamines added, research them, craft them and place them. Only affects pirates currently.
-Metal building parts crafting enabled, Players will now be able to craft metal parts for their structures. They also have better hit points than wooden parts.
-Fixed a pathing error for wildlife AI.
-4 New achievements added, discover a container ship, discover a carnivorous island, settle on an carnivorous island, and settle on a container ship.
-Enemies should no longer be appearing and waiting for the player, when the player resurfaces from diving.
-Changed sonar buoy detection textures to be more noticeable.
-Underwater building now placed correctly on ocean bottom.
-Merchants should now be saying goodbye when player leaves.
Optimization:
We been hard at work investigating the recent performance issues and we believe we’ve found the culprit. To begin, I’d like to say the game has gotten much bigger than we have ever conceived at EA release. That said, we’ve added a lot of different models and textures over the summer and we are starting to find where the heat is coming from. To be able to continue expanding the game while still maintaining optimal performance, we’ve decided to lower some of the texture sizes in the game to help with loading, crash issues, and frame drops.
We don’t really have the budget for an art department anymore these days, so we’ve decided to focus more on optimizing performance, so that we can keep adding more new content and mechanics to make Landless fun to keep playing!
What’s Next?
Steam Workshop. That’s our main focus now (along with more polishes and bug fixes as usual). However, we will still release hotfixes when needed.We’re working now on making a lot of game moddable and want to also at the same time make it easy and fun for the user as well. We will be posting a progress report in the near future to give players a clearer picture what will be available and what to expect. The Steam Workshop feature has had a lot of work done to it already and we are getting very close.
Thank you,
CodeBullet
Landless 30% Off Starting @ 9:50am PST 11/22/2017