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Experimental 0.36e11 Enemy Update and Furniture Pack

3 of 3! We got the enemies in! Salters and Wasters have now been updated to look like they’re original concept. Animations have been improved to make the AI look more immersive. We still have a few more things to polish on it, but the difference is night and day!

Also we’ve added a new furniture pack! Players will now have access to these things. Keep in mind, that some functions are still a work in progress.

New Furniture:

-Sturdy Chair
-Wooden Table
-Coffee Table
-Dining Chair
-Dining Table
-Wooden Dresser (WIP)
-End Table
-Shark Skin Rug
-Shelf Table
-Display Rack (WIP)

In addition we have also created the unique databases for the crafting bench and distillery. That means players can now have as many as they want all running separate crafting queues. Players can now start a factory that will be crafting while they are out exploring!

Test Notes:

-Icons added for the new guns
-Reduced the brightness intensity on the water reflections
-Fixed arrow impact sound effect
-Hacking waster or salter items will now attract those enemies instead of hacking drones
-SMG ironsights adjusted
-Tactical Rifle ironsights adjusted
-Both Bow aiming sights adjusted
-AI has been given varied shooting rates
-Sound priority added to enemy shooting, that way player won’t be drowned out by shooting sounds from multiple shooters.
-Enemies now play a hurt animation when hit
-Spears and arrows can now be retrieved, just press F while near it and looking at it
-Walking animation will no longer bug if you put away the tools while swimming
-Arrows and spears will not appear in the players hand when out of ammo, press R to reload if you put new ammo into your inventory.
-Spear will now disappear after throwing the last one
-Melee attacks disabled for the bow
-Increased ski thruster use time for underwater
-current weapon ammo is now updated when ammo is dropped
-Fixed the sniper rifle animation from playing twice when taking out with 0 ammo
-Dead Octopus positioning has been corrected as to not show it above water
-Added F to loot and interact text UI
-Harvest instructions for seaweed
-Interact text added back to the diving suit in the towns
-Fixed NPC rendering, they are now properly respawning when render back
-Failsafe prevention added for player who try to use the suit on the island
-Places where you can hit the boat to fix has been expanded to include every part of the boat
-Waves have been slightly reduced for storming weathers. (We are working on new weather mechanic, instead of random weather anywhere in the world) The strong waves were making it difficult for players to interact with objects, however, we want to later release giant storms, but first figure out a way to balance cool epic storms with calm currents so I can build.
-NPCs now correctly showing blood when hit
-New Creature added. Turtle Express Courier, player will see a moving box in the sea only to realise it’s a package on it’s way to another survivor!

Dev Notes:

Thank you everyone for the big support and your patience. Landless has come a long a way and we’re really glad the community has helped us get here. The word about Landless is starting to get out and we couldn’t be any happier. We will continue to work hard on this game and show we’re not your typical indie game.

Small early modding ability available now. When in the game, hit esc, then click on the Landless Icon, this will allow you to name your platform and add it to a json file which will then be pulled by the game to include to the random npc houses you see around the world. Make sure you are standing on your platform.

We have our own dev created homes that we will be putting in for the next update just to make the game have it’s varied starting content for the npc buildings. Then players can expand on that list if they want to create more variety in the npc buildings.

That wraps it up for these portions of the experimentals, we are working now to transfer these new things over to the new update 35.7

Extra things to be included in the update will be the dev created npc homes, more polish on the modding tool, more polish on the enemies, and most importantly more methods to obtain loot such as wood.

Thank you,
CodeBullet