Time to start Baiting! New items added to the game. Large Chum and Large Spam can now be crafted and placed in the water to lure tiger sharks, before careful not to lure too many… ;)
New building part added: Wooden Ramp, similar to the ones in Leavenworth
Patch Notes:
-Sleep UI added to the sleep functions on the boat and player made beds. Players can now choose how long to sleep and whether to just save instead. Player will be unable to sleep till Light until its night
-Loot real-time regeneration active now. Above and below zone databases has been separated so looting on surface won’t interfere with below. Loot will now regenerate after 2 game days without the player reloading the game
-Overcrafting fixed, game will now be able to recognize how to split large amounts from the crafting bench
-Player can now build on any side of the floors, allowing rectangles to be possible
-Icons no longer appear while driving
-Colliders fixed on the merchant boats
-Can’t eat when full
-Can’t Drink when full
-Radio contracts moved to the boat console screen instead of walking to the front of the boat. The console screen is temporary until we implement more realistic features.
-Items getting stuck during dragging fixed
-Trigger size for harvesting tiger shark has been expanded
-Abyssal Worm loot changed from the Loots with traps to loot without a trap
-Y axis on underwater loot lowered to remain flush with it’s surface contact
-Display Total amount on needed items for crafting
-Buildable Workbench now working but not fully as intended yet. It shares the same database as the boat one. We will be working on a new databasing for these so you can have your factories pumping!
-Spotlight added to the player boat. Click the lightning bolt icon on the boat avatar icon on the boat HUD
-Keybinds changed to Unity Input from hardcoded. Controllers may be fully supported now, will need feedback
-Hydro Turret now damaging enemies properly
-Using the Signal Booster now puts up an icon like when towing is active
-Wooden stair colliders have been fixed
-More typo fixes
-Car debris model has been swapped with our own models
-[EDIT]Black box loot chest added to the tops of big buildings and non-interior shipwrecks [EDIT] Black box chest is not displaying on top of buildings, will be fixed in next patch, black box loot is still on top of non-interior shipwrecks
-Hammerhead placed slightly lower now
-Blueprint ID’s corrected for Heavy Engine
Balances:
-Hunger reduction rate decreased by 500%
-Thirst reduction rate decreased by 66%
-Sleep reduction rate decreased by 250%
-Breath reduction rate decreased by 100% (Non-Suit)
-Wildlife despawn range extended by 500%
-Respawn timer for wildlife increased by 200%
Notes:
Alrighty, on to the next patch! Keep giving us feedback and reports and we’ll keep giving you updates. Sound fair? ;)
Thank you,
CodeBullet