Took us some time but we got some good changes and fixes done to the UI. Switched to textures common with survival games and added more fixes to reduce clunkiness.
New Vampire Squid Added
Random vampire squids will patrol the ocean bottom, you can hunt them with your harpoons and harvest them with your plasma cutter. More realism tweaks (movement/falling) will come in the next experimental.
Test notes:
-Some NPC names have been corrected
-Colliders added to canteen tables in Logansport
-Colliders fixed on rope bridge in Logansport
-First Person Body Perspective disabled
-Whale Light should now be working correctly
-Wooden Bench should now be working correctly
-Player should no longer need to press F twice when knocked out of the UI due to high waves
-Loot UI will now close when player moves away
-Crafting recipes for all boat equipment have been changed to require the previous item. (i.e. Eco engine will need a heavy engine) This puts requirements in the tech tree while still allowing players free thought on which tech to get. We will be adding items to the loot tables soon to compensate for this change.
-Shop interaction is now less clunky.
-Colliders on Carnivorous Islands have been refined.
-Seaweed floating near the surface is now looted by hitting it with an axe with a chance to get sulfur.
-Enemy UI’s should no longer get stuck on the screen after killing them.
-Carwrecks are now harvestable with the plasma cutter
-Crafting slider sensitivity increased
-Player should no longer need to press tab twice at times to bring up the inventory
-Crane menu autocloses when you move away
-Close buttons added for these UI screens: Crane, Unstacking, Suit Pack, Blackbox Vendor, Town Trader, and radio contracts.
-Hacking minigame has been disabled and replaced with the overload it feature. Hacking drones will be brought back in next experimental.
-Map Scan Bug fixed
-clicking on an item in the storage will display its info in the inventory box
-Option to turn off tooltips added
-Sound effects added to carnivorous plants
-Building previews should no longer be appearing at odd angles
-Player no longer has to press F twice to reactivate the crane after using it
-Flipping the boat will autoclose the crane UI
Devnote:
Good news on the art front! The new building part replacements are done and being worked on for the next experimental. Thank you everyone for your continued support!