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Experimental 0.35e4

Experimental Notes:

Impaler Harpoon Launcher

-Can be hacked under mechanical>heavy on the blueprints UI
-Can be crafted and mounted to the back crane
-Player will be able to control the harpoon launcher and boat simultanously.
-This may be strange at first since you will have 2 rotating points acting against each other (i.e. swiveling the harpoon while rotating your boat in the opposite direction)
-Use the crosshair cursors for reference points during shooting and to better calculate your timing
-Player must look and press "F" at the harpoon chair to mount/dismount
-Harpoons cause 100 damage and 10 damage per second (Bleed Effect) for 5 seconds
-Ammo requirements will be added soon

Sperm Whale

-Can be spotted from a distance when it sprays water
-Can be found in zones where orcas spawn (Low rate)
-Runs away when attacked
-Can only be damaged by harpoons unless hit in the eye
-If player gets too close, the whale will knock the player out of the harpoon with a chance to flip over the boat.
-If whale hits player, whale dive down where it will eventually fade away.
-Player can cut chunks of fat out of it when it dies, similar to the Leviathan

Mega Shark

-Can be summoned by using large spam or large chum (10% Chance)
-Has a chance to knock over boat on contact
-Can be damaged without harpoons
-Same harvesting technique for the dead shark

Leviathan

-Fixed AI pathing, no longer swimming into the ground

Fixes:

-Collection contracts should no longer bug out and will read the amount of items you have correctly.

-Crafting queue corrected, Player can now cancel any queue in any order, this has also fixed a UI bug where queues where not showing up after reloading the game. If problem persists, please let us know right away.

-Rain and weather effects are turned off when the player is in the dive suit underwater.

-First Aid kits can no longer be consumed in the suit. (They didn't heal while in the suit, but the player could still consume)

-Optimizations on the small villages, adding them to the pooling list, small villages should be causing less fps drops when rendered in.

-Added new code to the npc buildings and enemy camps to self correct itself if accidently flipped over.

-Shark respawn timer set to 5 minutes up from 1 minute

Dev Notes:

Trophies will most likely come out on the Live release. More balances and restrictions will be added in the live release.