Experimental Branch Only! Right-Click on Landless in the steam library and select the betas tab, then choose experimental.
First experimental will be a short duration, Just need to check if any hotfixes are needed before moving it into full patch by Thursday, because this is a lot more stable than p4. Once this becomes patch, we’ll be working on releasing the 0.35e experimental earlier than the planned 0.35 release to get better use out of the experimental branches.
Early Version of Mapping System release.
Some of you may have been expecting a fully detailed top view of the world marking everything. Unfortunately, the world is infinite (Which can be a really cool thing), so doing something like that this early in development stage is just not practical, plus you’d all blame us for your GPU’s exploding. Fortunately, we came up with a solution!
Press “M” to open the map.
The map only charts the zones. The map always shows which zone the player is in and is starts centered on the player. The player can click and drag on the map to move around on it.
Player will notice a button called scan area. Player will need Makeshift Batteries to scan each time. Makeshift Batteries can be made in crafting.
Scanning the area will reveal all the zones around you indicating what the dominant feature of that zone is by marking it with aesthetically pleasing icons.
We’ll keep adding things to it, so please keep adding your ideas. Also due note, about the optimization. Since the world is infinite, there is little testing done on what the effect would be having so much of the map filled, because the map can just keep getting filled. Obviously we’ll find some good solutions later down the road.
There is no waypoint system currently, we are working on a good method for players to be able to organize them and access them easily. Same applies for the minimap waypoints, since they are simple at the moment.
BUOYANCY MECHANIC IS NOW FUNCTIONING AS INTENDED.
You’re gonna hate it! Hope you guys have been researching those smart motors ;P
How it works:
Buoyancy works off of 100%
Under 60% and your boat will have flooded. Your boat will literally lower to surface to the water, water can be seen in the cabin and boat will move at a much slower pace.
Under 10% and your engine will have flooded and your boat will look like it’s about to sink. No explanation there.
How fast you regenerate your buoyancy is decided by your rate stat which are most commonly found on motors which are equipped to pumps.
You will really need to be careful when fighting now. The boat is now fine china...
Village Formations added:
On your travels, not only will you find random npc homes, but you also find them huddled together in groups with merchant ships leaving them. Their perimeter marked with small buoys.
HUD Experiments:
Moved health hud to the left bottom corner, changed the layout to be more fancy. Colors slightly faded as to be gentle on the eyes. Removed icons and stuck with just numbers, going for a minimalist approach. [May add small icons back if players are having trouble identifying certain gauges]
Boat HUD only displays when the player is driving, better freeing up the screen. Used the same minimalist approach. HUD is moved to bottom right corner.
Navbar moved to the top of the screen.
Left top corner is left a little empty, will add a small calendar up there soon.
Changed Inventory to “Tab” and Pause to “P”
Patch Notes:
-Platform and buoy duplications fixed
-The 2 new achievements Under Pressure and The Turtle Express are now working.
-Orca is now properly shaking the screen when hitting the boat.
-Having the Trade Barge now attracts waster gunboats to you.
-3 Story NPC building is no longer disappearing after the player blows up the home’s boat
-Salter Labs added, Variant from waster camp. They are meant to be Waster camps taken over by the salters. More of the story will be revealed later.
-Hacking drones can no longer shoot through walls
-Help text added for hacking and diving
-Strength typo fixed
-Bench preview model fixed to indicate true placement
-Beacons no longer spawn enemies when first rendered, instead they will flash red, sending out a distress signal which then in turn spawns enemies. This makes the world much more peaceful and navigable. Also should improve performance.
-Waster camps and salter labs added to the database pool, this should improve performance for anyone experiencing fps drops from last patch
-Sleep until morning fixed
-Logansport NPC positioning fixed
-Fixed the towing of platforms, should not be rotating them now
-Mouse sensitivity for scrolling increased
-Mouse sensitivity option added to the options menu
-Trade Barge colliders fixed
-Invisible collider above player built ramps has been removed
-Hitting the Gunboat cabin will apply damage to the gunboat
-Fuel Max button added
-Wood Ash and Human Waste stack size has been increased to 2000
-Biofuel stack size has been increased to 500
-Player can now remove platforms the same way they placed them, make sure you have cleared your platform of all furniture and parts
-Black Box loot added to the drone that crashes from the intercept tower. Low drop rate
-Contract Icon added for Abyssal Worm
-Shotgun Shells text fixed
-”Can’t Open right now” text added to the container ship doors.
-Loot containers now display loot instead of interact
Known Issues:
-To avoid the UI feeling clunky, remember to double tap the interact buttons. We have a much bigger fix for all this as we plan to overhaul how players get their loot in future updates.
-Still working on the sharks getting stuck, best way is to back up in opposite direction.
-Furniture placement and all the base building stuff is being focused on after the 0.35 update
-Rough waves are throwing players out of loot range, this is a big one, but we need you guys to wait a little longer. Not many games experience this problem since they are mainly based on a static surface.
-Some people have been reporting loot has not been respawing. If this is still the case after this experimental, please send your save file to [email protected] so we can see how it is behaving.
-Trade Barge not appearing after reloading is intended. It needs to be done in one go
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Thank you,
CodeBullet