Developer postOriginal post (opens in a new tab)

Beta Release & Performance Tips

Hello everyone! I'm Robert, the developer of UEBS. So the beta is finally released. I want to thank everyone for the amazing support so far! I want to cover a few things in this thread. Being an early build, there will be bugs. Please report any bugs you find on these forums. Below, I want to give everyone a few tips about performance and understanding the graphics settings made available.

First, I want to state that the crowd system requires memory. Crowds are made of a great deal of meshes which require memory. If you are having memory problems, try lowering the 'Character Animation' quality in settings. This plays a huge factor into the amount of memory used in this game.

Second, the rest of the settings play a significant role in the overall frame rate and performance you will get in the game.

- The jump from high to ultra shadow quality is one of the most noticeable performance differences. This is because each character casts his own shadow in Ultra.

- Character LOD can have a fairly significant impact on your performance but can make the characters have LOD popping issues when on low.

- Terrain settings affect the over all detail in the environment terrains and trees which can also have a significant impact on FPS.

That mostly covers performance tips. I hope you all enjoy the beta, I'm so incredibly excited to continue working on this game and see what you all do in this sand box!

Regards,

Robert.