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The Future Of UEBS

Hello everyone. Robert here. Today I want to talk about the future of UEBS, and directions I would like to take. Below, I will go over some of the future content and changes I would like to see happen by version 1.0. Much of this is based on your feedback so far. Also, keep in mind that I do not plan to stop working on the game after version 1.0.

Content:

- LOTS more units. I plan to add a great deal of Units. I have been reading the requested Units and I plan to try to get the most popular ones in the game, plus many more. Some are already in the works.

- At least 8 maps by full release. 8 is my current goal, but I'm sure there will be more beyond release.

- "God powers". The nuke is the first "god power" I have added to the game. God powers give the player the power to change battles in a very dramatic way. God powers will need to be unlocked by the player.

Gameplay, AI & Bugs:

- Improved gameplay and 'feel' while possessing. Player needs more control and feedback which aims to improve the experience of playing as a soldier. Some features may include, damage indicators, kill indicators and more freedom with enemy targeting and attacking.

- Improvements in ordering system. I aim to improve this by giving the player more feedback and adding more orders, as well having the AI function better with those orders.

- AI advancements. Though improving AI is extremely difficult and complex on such a scale, I'm trying my best. One improvement I want to see are ranged units being aware of targets being obscured(This is far more complicated than it sounds on this scale).

Workshop:
Modding is one of the most requested features for this game. I plan to look in modding once version 1.0 is released. I feel the game needs to be more complete before I put time into this.

These are only some of the things I wish to add. I want to thank everyone for showing such an overwhelming amount of support for this project. PS, the first content update is on the way.

Regards,

Robert.