(Screenshot is the hilarious result of forcing a cat character to use humanoid animations)
You heard right. Mod support is on its way! After many long hours of
development, today was the first successful test of a drag and drop character model import into UEBS. Simply rig your character in Unity with Mecanim, add the UEBS Character Setup script, hit the export button, and BANG! Your character is now in Ultimate Epic Battle Simulator!
Note: Any character PROPERLY rigged in Unity engine should work with UEBS. The character must be rigged with Unitys mecanim or legacy animation systems. UEBS will allow you to choose available humanoid animations in the game or you can use your own custom animations if you wish, though some limitations apply to custom animations.
More information is coming soon, so stay tuned!!
Support for Steam Workshop is planned.
Regards,
Robert.