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New Visual Effects and Runes

I'll try and keep this brief, since nobody likes to read giant walls of text (at least I don't).

Since the beta testing was launched, I've been working hard to try and fix all of the bugs that have been reported, resolve further optimization issues, and try to get the game running smoothly on all hardware / software configurations. That's not very interesting though. So lets talk a bit about the game development side.

I've continued to polish up the game, with the addition of items, gameplay mechanics, etc... Unworthy is still on schedule to release sometime Early Q1 2018.

To briefly summarize game development side of here's what I've been up to lately:

  • Finished up another key area
  • Working on boss of said area
  • Implemented 3D (2.5D?) visualization of buffs (alas gif)
  • Added some more sneaky secrets

Until next time!