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Development Update 3

https://www.youtube.com/watch?v=wjC6rppSEU4
Hello all, it's been a while since the last development update, so I thought I was a bit overdue here. Truth be told, I've been working on the game's tutorial for the past bit. I think a tutorial is actually one of the most important parts in a game, and it's also something that can be very challenging to design well. with Unworthy I really want to incorporate the tutorial into the game in a seamless fashion, that is I want to make it seem as if the tutorial was never there. A lot of games have done similar things, but a lot also just go with the "press A to jump" text prompt method, which is something I'm doing my best to avoid wherever possible.

I've actually been experiencing some creative struggles for the past couple of weeks because of this tutorial challenge, and it was really bogging down the development. To try and get a fresh perspective on things I actually decided to step away from the game for 2 weeks and work on something else from scratch (just to help flex those creative muscles). In this time I also realized that Steam API integration is something I virtually have 0 experience with, and it's something that will be coming up as the game gets closer to completion (which is pretty soon!). As a result I decided to publish the mini game I've worked on over the past 2 weeks to Steam with achievements + leaderboards integrated.

(You can check out the game here if you're interested in what it is):
http://store.steampowered.com/app/750450/Gunlock/

Since getting back to Unworthy I've had a flood of great ideas on how to tackle the tutorial, and I've implemented most of them! We've also decided to beef up the audio in the game and reworked the SFX, as well as add a layer of ambience to each level. A system to change footstep sounds based on the terrain that the player is walking on has also been put into place. I truly believe it's the small details like this that are of paramount importance to creating an immersive and believable world.

Anyways, I'm totally re-energized and looking forward to getting back into the full swing of things!

Until next time, Cheers all! and thank you for being apart of this gamedev journey with me! Your support is huge!