Hello again all, so here's another development update.
Been a couple weeks since the last development update. I've sort of been working on many things at once over the past while, instead of attacking individual tasks, so I haven't had any concrete announcements to make. Since a lot of these tasks have now been completed, I feel I can give a more comprehensive development update.
- Most of you have known that a skill / perk tree was something that was in the works for the final game. This isn't going to be the world's biggest / most complex skill system, but rather a select few skills that will help guide the player towards a specific build in early game, and create a generalized versatile warrior in late game (NG+++++++++++++++). This was a design decision I made because I really want Unworthy to be a tight and well-balanced experience centered around meticulous and strategic combat. I think this would be extremely difficult to achieve with a less concentrated skill tree system. Anyways, long story short. Skill tree is finalized and implemented.
- More bosses and enemies have been implemented into the game. This makes the unique enemy roster at well over 20+ enemies now, and brings the boss roster to over 8+. I'm not giving specifics as to how many bosses / unique enemies there are, since a lot of them will be accessed in "secret" optional areas of the game.
- Upgraded version of enemies have also been implemented. These are intended to serve as both enemies that are introduced in later areas of the game, as well as versions that will replace some enemies in earlier areas at (NG+). The gif above shows the upgraded version of the very first enemies in the game. You'll notice one has a flaming weapon, and the other is now equipped with a repeating crossbow. Yikes!
- More areas have been implemented. I try to make sure every area is unique in its own way. Whether that means puzzle elements, specific types of enemies, or some other interesting mechanic (secret), I really try to make sure no 2 areas are quite the same. As of now there are over 8+ unique areas in the game to explore.
Anyways, that's all for now. Until next time!
Cheers!