Hi all,
Update 23 is now available for all platforms.
The update is not as big as I wanted it to be, but I decided to push it out instead of delaying it further.
New Bits
- New filter on hiring menu so you can exclude people who work for you already.
- New action menu, is now a list instead of radial.
- You can now make love outside of marriage, but babies cannot be produced this way (yet).
- You can now force an automated building to produce set items.
- AI businesses can now request resources when they see fit. This is done via their carts. This replaces the previous feature where households could request resources.
- New Forge building.
- New Butcher building.
- Another round of new foliage and scene props.
- Various changes to some of the buildings.
Other
- Various fixes to the Outlaw system.
- Kids can now dance near the player when playing the lute.
- Changes to the entertainment skill to make it more viable.
- Fixes to navigation system.
- Various small UI changes (still WIP).
- Your character walking animation will now load correctly when you load a saved game.
- Various fixes to needs and heath system.
- Increased the range at which a cart is detected by a building.
- Fixed some instances where horses would not go to a stable and block a doorway.
- Fixed an issue where some of the skills associated with your selected backstory do not apply.
- Declaring a friend as an Outlaw will now work as expected.
- Church sermons will work again.
- A lot of code changes that should improve performance in some situations.
- The reworked foliage comes with a major update to the entire foliage system, which should improve performance in some cases.
You may also notice a few other bits here and there that are not listed. I was planning on including some other new buildings in this update, but those will come in the next one.
Happy holidays!
Stardog.