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Brand new patch available!

Adventurers!

Fort Triumph has just received a new patch, with lots of bug fixes, a couple of nifty UI improvements, and support for local versus. Check out the changelog and see what’s new.

In addition, the game is 40% off until February 15! Get Fort Triumph now and save on your next adventure.

Note: The patch is working for all language versions of the game, but a couple of texts are missing localization. We apologize for the inconvenience. You can expect them to be added in the near future.

https://store.steampowered.com/app/612570/Fort_Triumph/

Changes

  • Added local versus multiplayer support. The ‘co-op’ button has been replaced with a ‘multiplayer’ one. Previous save files, which used a shared inventory, are backward compatible - the inventory is simply duplicated for all players.
  • Inventory is no longer shared between allied factions in co-op.
  • Added the ability to delete save files.

Balance

  • Roofs/arcs falling on units/objects no longer auto-kill them, but instead inflict 35 damage.
  • Middle tier battles on Normal difficulty can no longer have top tier enemy units in them.
  • Reduced the weight of Champions and Skeleton swordsmen so they'll be pushed a bit further.

UI

  • Improved controller navigation to be a bit smoother and fixed some highlighting issues in menus.
  • Improved controller navigation in the parties transfer screen to be more consistent with transferring units in the town screen.
  • Updated some old UI elements to be consistent with newer ones.
  • Replaced the 'X' button from the parties transfer screen with a 'Cancel' button, making it less likely for players to unintentionally cancel a transfer.

Bug fixes

  • Updated the Unity engine version, which should eliminate all crashes relating to tooltip videos.
  • Fixed a rare bug where the second mission in act 3 didn't finish when all heroes were inside the evacuation area.
  • Diadem of the Spirit no longer affects the cost of physical abilities that don't cost AP.
  • Fixed a bug where the Determined trait overrode the Resurrection Amulet artifact.
  • Fixed a bug where the passive abilities of enemy units did not always apply, specifically faction passives (for example, sometimes skeleton enemies could still bleed despite their faction passive ability stating that they are immune to bleeding).
  • Fixed a bug where the Cocky trait was always triggered regardless of the difficulty rating of a fight.
  • Fixed some memory leaks.
  • Fixed a bug where ability tooltips in the skill tree sometimes used the ability’s upgrade instead of the ability’s name.
  • Rain's Static Electricity upgrade no longer causes enemies to activate before they start an attack phase (though it still inflicts damage).
  • Rain's Thunderstorm can no longer target non-visible enemies (it can still target non-activated enemies that are visible).
  • Changed the level requirement of ‘Coming of Age from 9 to 8’ (so it can be reached in Act I of the campaign).
  • Fixed a bug where moving a unit, switching to another unit, and then selecting an ability, caused the selected ability to get deselected when the first unit finished moving.
  • Fixed a bug where the Feng Shui achievement was not triggered when using Shock Wave on a lifted object/unit.
  • Fixed a bug where Whirlwind Wall was considered as a basic physical ability and so could trigger achievements that require basic physical abilities.
  • Fixed a bug where 'Happily Ever After (Normal)' was triggered when finishing the game on Easy difficulty.
  • Improved world map generation so it'll be very unlikely for objects such as magic extractors to spawn on roads.
  • Fixed the end button becoming grayed out if opening the game's menu during the AI's turn in the world map.
  • Fixed a bug where pressing esc quickly twice (opening the menu and then hiding it before it finishes fading in) made the menu unresponsive to mouse input on opening it again.
  • Fixed a bug where the AI could still perform actions in the world map while the game is paused.
  • Added a delay at the start of faction battles so it'll be possible to see the heroes before they cast Brace/Overwatch, and also so in case of the AI starting first, the AI won't start playing before the loading screen finishes fading out.
  • Fixed a bug where the Cursed status was not considered as a debuff (and thus was not canceled by the Purged status).
  • Fixed a bug where there was a duplicated controller highlight upon removing a player in the Skirmish menu.
  • Fixed a bug where tooltips for inventory slots didn't refresh upon changing the artifact in the inventory slot.
  • Changed the description of party size upgrades so it'll be clearer that they do not increase hero cap.
  • Fixed the description of Bloodlust not specifying that it is limited to once per turn.
  • Adjusted the description of Exemplar's blade to be clearer regarding its permanent bleeding effect applying to the unit itself.
  • Changed Rain's 'Static Electricity' upgrade description to be clearer.
  • Fixed the erroneous description of the Coward trait.
  • Fixed text in shot breakdown being faulity in Polish localization.
  • Fixed AP related effects in ability descriptions not having an icon.
  • Fixed a bug where camera movement could be lost if playing with a controller when a cinematic effect was triggered.
  • Changed the cinematics camera so it would not play when triggering overwatch of enemy units to avoid obstructing the player’s view.
  • Fixed a bug where sometimes in the 'With or Without You' event there were holes in the terrain.
  • Fixed a bug where switching faction colors with controllers didn't work.
  • Fixed some visual artifacts in the town’s UI.
  • Fixed a bug where the party sign for the 4th and 6th party didn't work properly.
  • Fixed the indication of the ‘Coming of Age’ scenario showing sometimes the wrong reward icon.
  • Fixed a bug with the pop-up of 'The Furnace' event when choosing the effect for the entire party.
  • Added sounds to some UI elements that didn't have them. (There's still more work on that front)
  • Changed the color of the text in the skill tree screen that specifies hero level limit in the campaign so it would be more noticeable.
  • Fixed visual glitches for Troll Barbarian when using some color customizations.
  • Fixed a bug where it was possible to open the ability selection menu using a controller even when there weren't enough skill points to purchase one.
  • Fixed a bug where when switching between the world map and towns, the music clip reverted back to the start instead of continuing uninterrupted.

We hope that the new changes will make the game even more fun for you. If you haven’t yet, please consider dropping us a review on Steam. They help us a lot!

CookieByte Entertainment
All in! Games.