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Minor Update - Bugs & Demo (0.8.0.1)

Thank you for the outstanding reporting these last couple of weeks - we've gotten tons of valuable help in spotting and fixing many bugs related to the new systems introduced in 0.8.0.

Bug Fixes

This minor patch is the result of your pitching in with multiple bug reports:

  • Fixed bugs sometimes causing the player to start a mission with only a single unit, despite more being selected to participate in the battle.
  • Fixed a bug where the units selected for a mission fail to spawn or die if the player doesn't restart the mission.
  • Fixed a bug where sometimes mercenaries such as Small Spiders, Skeleton Weaklings, House Spiders, Skeleton Knights and Skeleton Sharpshooters were not properly spawned for players in missions (and were lost as a result).
  • Fixed some badly configured areas in world map that resulted in fights being auto-won with no battle.
  • Fixed a bug that prevented adding a 4th human unit to the party if a mercenary was already in it.
  • Fixed bug where when taking over a faction hub already in the process of recruiting a new party, an enemy party was still spawned on the next turn.
  • Fixed bug of Gharbarak name not showing properly in a dialogue
  • Fixed some bad colliders (mostly chests near village fences).
  • Fixed a bug that allowed lifting a unit into water (without killing the unit).
  • Small visual updates to party screen.
  • Small improvement to memory allocation to reduce spikes.

Demo Update

We have also taken the time to bump the public demo up to 0.8.0.1 standard, including inventory and party management, so that those trying out the game can get a better impression of the current stage of the game.

Thank you for supporting Fort Triumph, and keep up the solid feedback flow.

Onwards!