Greetings, Adventurers
Our journey continues, and another minor patch is live!
This one has another round of feedback implementation and bug fixing, as well as a couple of visual features.
New Demo
We've been receiving many requests from wishlisters and visitors to update our demo, which was based on the 0.7.4.5 build and contained a single mission. We are releasing a new public demo on par with current versions in terms of gameplay and containing the Prologue in full.
If you have friends who were interested - please let them know they can try Fort Triumph right away for free, and help us spread the good word.
UI & Debugging
- Following your feedback, changed enemy 1AP movement range outline to Cyan to make it more easily distinguishable when planning your action.

- Fixed an issue preventing AoE aiming indicator from displaying properly in some cases.
- Fixed a bug which sometimes resurrected units when ending turn or bracing/overwatching all.
- Fixed Permadeath not functioning even when selected as on.
- Fixed a bug hanging the game in Prologue's crypt world map.
- Fixed an attack of opportunity bug not triggering diagonally on pushed enemies.
- Fixed the mage's Swap ability bug which triggered enemy Overwatch when it shouldn't.
Thank you for your continued feedback and support, and we will keep implementing it as effectively as we can - keep it coming :)
Onwards!