Greetings, Heroes
A new minor patch is live! It is mostly focused on bug fixes and preparation for the next major upgrades to our game.
However following player feedback we've temporarily disabled Permadeath in the prologue - one can still select and enable it when starting a new run, but new players will have their heroes revive between missions to keep progress going.
Other Changes
- Urns in crypt now have type indication and clearer markings for their effects. We will be adding tooltips soon.
- Fixed a bug in Harold's mission causing the game to hang during end screen.
- Fixed world map pathing issue causing some enemies to get stuck on bridges.
- Fixed enemy indication for active/inactive.
- Fixed the FireBoulder bug, where a fireball was cast, effects were shown but a boulder was summoned instead of the fireball object itself.
Keep that great feedback coming, and we will keep improving Fort Triumph based on your preferences.