Hail, Adventurers
Minor patch 0.7.6 is live with a slew of fixes and adjustments based on your feedback. These minor patches will release often and focus on immediate fixes and solutions, while major patches will introduce new content and major feature changes.
UI
- Based on your feedback, we implemented an initial indicator showing the direction an object will be pushed or toppled towards while planning an action. This is merely a first step and a more comprehensive UI solution is in the works.

- Iterated the overwatch trigger indicator to make it more easily noticable.
- While hovering over enemy cards, units will be highlighted following community feedback.
- When selecting a ranged enemy, his range will be displayed in UI. We plan to replace this with a solution showing both movement and firing range down the road.
Changes
- Once revealed, enemies will remain visible even while out of sight. This is a measure to prevent enemies activating and immediately going off the grid to surprise players in later turns.
- The tops of walls in crypt levels will now be blocked for movement.
- Removed the survival objective from prologue mission 1 following feedback and as part of the overall effort to improve prologue experience.
- Support Beam HP in prologue cave mission has been reduced.
- Increased Mage base HP by 1.
- Increased Ranger base speed by 1.
- Reduced Paladin base speed by 1.
Bug Fixes
- Fixed some enemies shooting through walls, fences and houses when they should have no Line of Sight. However it's not over, and there is still a known issue with LoS in some cases that is being worked on.
- Fixed a bug hanging the game when dialogue plays while in cinematic camera (most often spotted in prologue cave mission).
- Fixed the Telekinesis of Opportunity bug which allowed ranged AoO by melee heroes.
- Fixed a bug which removed buffs gained on the world map too quickly.
- Blinding Light (Paladin ability) will not require direct line of sight as intended.
- Fixed an overwatch indicator bug which didn't display it in some edge cases, especially when overwatch triggered immediately on the first tile of movement.
- Fixed a broken tile in the final room of the prologue which enabled the boss to move through the platform.
We are thankful for the great support and constant feedback you have been giving us.
Onwards!