Greetings, Warriors
Patch 0.7.5 is now live!
Following our launch on Thursday we've been getting tons of absolutely great feedback, we'd like to thank everyone who participated so far and invite more of you to join our community.
The patch includes several immediate changes:
- Prioritized and implemented following your feedback - we added a UI indicator marking the tile in which your moving hero will suffer an enemy Overwatch Shot or Attack of Opportunity.
Prologue
- Prologue rebalancing - Tweaked prologue for better user experience and flow, tweaked encounters following player feedback and metrics.
- Prologue replenishment - in the main campaign, you can recruit new heroes on the world map. While the prologue does not take place on the map, we wanted to provide you with a similar way to keep the good fight going, and for now - restarting a prologue mission will revive all dead party members.
- Prologue fixes - Fixed several bugs in the final chamber of the prologue (Claude's room) where enemies had free turns and some tiles were broken.
- Object breaking visuals were added for some that were missing it.
- Object HP and hitboxes fixed where missing.
Bug Fixes
- Fixed overwatch overkill bug - when the first overwatch shot kills an enemy, the next one should now hold for further movement.
- Fixed Attack of Opportunity bug which triggered falsely on enemy movement into melee range. AoO now triggers properly on enemy movement FROM a tile adjacent to a melee hero to another adjacent tile or away from the melee hero.
UI
Thank you for constantly communicating what you like best and what still needs work, and for all the great suggestions sent our way - we'll keep iterating and improving the game based on your input.
Onwards!