Greetings, Heroes!
This week's minor patch is about early game tweaks and QoL fixes based on community feedback. We've also been hard at work on the next major patch, but more on that coming later.
Early Game Changes
- Added a map to the prologue to hint at the main campaign earlier.
- Split last prologue mission to make the final encounter separate and restartable on its own.
- Changed tutorial and added explanations for Zone of Control and Attack of Opportunity.
- Added doors to the Arachnax encounter to prevent accidental pulling from the previous room.
QoL and Autosaves
- Added 'Brace/Overwatch all' button over the previous end turn button. Backspace is now mapped to brace/overwatch all instead of a regular end turn.
- Iterated autosave behaviour, there is now a single stable autosave slot.
- Added basic save game information (Date on world map, mission name in tactical missions).
- Added hit chance indication on enemy ranged attacks and overwatch.

Bug Fixes
- Fixed more Attack of Opportunity trigger bugs.
- Fixed a kick bug causing units to to 'get out of cover' before kicking, causing it to go in the wrong direction.
- Fixed another round of LoS issues and animation interactions, still some known issues to work on there.
- Fixed camera not moving to double clicked selected heroes.
- Improved some tooltips and ability descriptions.
- Fixed AI bug which caused some APs to remain unspent.
- Fixed continue button bug after finishing the campaign.
- Fixed shader issues and improved unit visuals.
- AI will now prefer using units not in melee control zones first.
- Fixed a bug which made chests disappear on the world map if selecting 'no, thanks'.
Thank you for keeping us in the know as to what you want to see in the game, and can't wait to show you more.
Onwards!