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Park Bound 1.0.3 released

Gryoball improvements, conveyor fixes, and minor optimizations.

Gameplay

  • Fixed conveyors moving the player incorrectly when using a non-zero prefab offset (not observable in existing levels)
  • Gyroball airborne fixes and improvements - this was large enough for it's own post, see the Steam community forum post for details

Engine

  • Optimized uncollidable morphing shapes (If all objects linked to a morphing shape are marked as uncollidable the engine can skip bounds recalculation for the underlying physics shape. The most common use-case is water-like morphing shapes that can use a simplified box shape for their collision in many situations)