Update is required to play recently uploaded parks or with other players on 1.3.0. Players with older versions will be split into their own sectors.
Game
- Added Community section in park browser for voting and subscribing to parks.
- Changed overworld and browser park sorting to be based on the park score.
- Subscribing to a park now shows the total treasures collected in the park browser. Also, the browser will show a plus icon when a new zone is added to a subscribed park. Must to enter the park at least once after 1.3.0 to display new interface.
- Added text wrapping for 3D text above characters for long chat messages.
Build
- Added ability to revert a zone to the active version in the park by right clicking on zone button.
- Updated zone button style and added text wrapping for long level names.
Editor
- Added new level generation tool for new levels. See the forum post.
- Added dedicated menu for library selection on the add panel. If the library name starts with a number then number will be hidden on the library page.
- Separated engine objects (previously named core) to it's own button in the add menu.
- Library prefab buttons now show names on mouse-over (if a name was given). Names are also imported when adding to level.
- Added the option to make conveyors four sided.
- Added a hide UI hotkey (default CTRL+SHIFT+H).
- Added OpenSimplex terrain algorithm.
- Added edges/bottom options to terraced terrain.
- Changed the "Remove Unused" categories to be all be checked by default.
- Setting rocket fuel less than or equal to 0 will give now give player infinite fuel and hide fuel interface.
- Added help message when setting zone music if no music was subscribed or uploaded.
- Fixed environment gradient button not showing in simplified editor mode.
- Fixed bug causing surface-cloned objects to be positioned incorrectly under rare situations.
- Fixed painted prefabs not showing new materials until next refresh when "painted full".
- Fixed block terrain type not clamping correctly.
- Fixed conveyors not animating until next refresh when assigning new timeline.
- Fixed prefab panel rebuilding menu each time an object was added or removed in the scene.
- Fixed environment buttons not showing correct gradient if sky colors were recently re-ordered.
- Fixed back button sometimes returning to empty menu.