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Halloween Event and update 1.3.1 released

Halloween

  • Halloween decorations have brought ghosts to the overworld - complete the coin challenge to unlock a special Halloween hat!

http://steamcommunity.com/sharedfiles/filedetails/?id=1189187723

Game

  • Added support for overworld events where players can unlock unique outfit options.
  • Updated the camera to avoid collisions with the ground and to adjust the zoom level if a collision with an object near the camera could be avoided.
  • Added support for items with two button inputs. Default item auxiliary hotkey is shift for keyboard and left trigger for gamepads.
  • Added interface showing the keyboard controls for an item when standing on the item pad.
  • Changed glider activation to auxiliary item hotkey.
  • Added new Speed Boost item - try it out in the main park where you can find it near Star Pier.
  • Added gyroball collision sound effects.
  • Added glider wind sound effects.
  • Added text wrapping for notifications with long zone names.

Editor

  • Major performance improvement when rendering prefab button previews.
  • Added ability to rotate prefab buttons previews by right clicking and dragging. Prefab previews no longer spin continuously.
  • Changed prefab buttons previews to use the default lighting.
  • Added support to use zone generation when editing prefabs by using the destroy/generate action.
  • Added ability to enter practice mode while editing prefabs.
  • Added ability to modify spline points in the scene directly.
  • Added sound object outlines when the sound panel is open.
  • Added particle object outlines when the particle panel is open.
  • Fixed crash in practice mode if the hotkey to show player names was pressed.

Engine

  • Particles now render after transparent meshes providing better transparency sorting in most situations.

The overworld will return to normal after Halloween - but a permanent Halloween level will be added to the main park later in October.