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To The Skies event, 1.4.4 released

To The Skies

  • The overworld has taken flight! Complete the event challenge to unlock a special hat. The overworld will land on the beach again on November 18th.

http://steamcommunity.com/sharedfiles/filedetails/?id=1189179543

1.4.1

Editor

  • If the camera is inside the selected object bounding box then it is no longer clickable (making it easier to select other objects).
  • Capsules shapes now use tight bounds instead of maximum bounds for bounding box calculation when inside a prefab.
  • Fixed bug that could cause the bounding box to become unclickable until the level was refreshed.
  • Fixed rotating by global axis not giving correct output under some situations.

New Transform Menu

  • Can drag the object bounds to translate, rotate, or scale. If scale mode is selected and object is unscalable it will default to translate (prefabs for example).
  • Display for global vs local axis. Uses exiting hotkey for toggling axis (tab by default).
  • Enable/disable grid snap. Can still hold toggle key to temporarily enable or disable (ctrl by default).
  • Buttons for changing grid snap size and new hotkeys (left/right bracket by default).
  • Advanced mode will show a smaller menu without labels.

1.4.2

Game

  • Fixed bug allowing levels to place multiple treasure chests causing the game to freeze when opened.

Editor

  • Fixed bug causing prefabs to distort the screen if shadows were disabled.

1.4.3

Editor

  • Fixed bug causing grid settings to load incorrectly if grid toggle key was held down when level loaded.
  • Fixed editor crash that could be caused by entering rotate mode.
  • Fixed editor crash when adding divisions to a ramp if the shapeline only had one point.

1.4.4

Game

  • Fixed bug where other players inside ball using first person mode would display incorrectly.

Editor

  • Fixed bug where using delete single object (ctrl+shift+x) wouldn't remove prefabs correctly.
  • Fixed bug when changing chat color would crash the level.