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Launching tomorrow, 1.4.7 & 1.4.8 released

Park Bound will be leaving Early Access and launching tomorrow at 17:00 GMT (11:00 AM CST). Thanks everyone who participated in Early Access. It has been great to play with you all in-game, see your screenshots/videos, and explore the community created parks. Hope to see you there on launch! Also, update 1.4.7 is released to include various editor fixes and improvements.

Game

  • Updated park browser icons and overworld console.

Editor

  • Fixed bug causing the select mode interface to sometimes show the incorrect mode after refresh.
  • Fixed grid snapping not applying correctly when drag-translating if grid size was greater than one.
  • Fixed bug causing global bounding box to be displayed incorrectly under some situations.
  • Fixed bug causing interpolation menu to sometimes not close correctly when selecting new object.
  • Fixed bug causing undo-redo system to work incorrectly after creating a new level.
  • Re-ordered rotation hotkey menu controls. Removed confirm button icon until axis selected.
  • Fixed bug causing objects created by a decompiling a prefab to be positioned incorrectly if they weren't previously attached.
  • Decompiling a prefab will now add an undo save point.
  • Updated color hex field to accept strings of 6 characters even if the field supports an alpha channel (8 characters).
  • Fixed color hex field to maintain cursor position when typing.
  • Fixed bug causing environment mixer menu to open when editing a prefab.

1.4.8

Editor

  • Fixed bug introduced in 1.4.7 that would cause an error if a prefab was decompiled within another prefab.