This update includes more administrative features and quality of life improvements for pushing out both game updates and workshop updates. If a game update is released there will now be a "SERVER OUT OF DATE" message in the chat on dedicated servers. If any workshop items are updated that are required by a dedicated server there will now be a "WORKSHOP OUT OF DATE" message in the chat as well. There has also been more metadata added in workshop uploads which allows for instantaneous notifications of these updates into our automated server management system the moment someone uploads an update to their workshop map.
The update fixes a critical crash introduced in the previous update. It also fixes an issue with player scores resetting between rounds on the Steam Server Browser. These scores should now persist between rounds and the correct player score should be displayed in the player listings on the Steam Server Browser under View > Servers in your Steam client.
Any moderators of dedicated servers can now join their server even if the server is full and will bypass all checks to prevent getting disconnected and seeing a "server full" message. Just use the "connect" command in your console with the IP address of your dedicated server, or connect via the Steam Server Browser as mentioned previously.
There is also more advanced workshop synchronization for dedicated servers that allows for workshop items to be immediately removed by server owners without resetting or restarting the server. If any workshop item is removed from the server in your admin panel on the website, the item will be instantaneously removed from your dedicated server and any instances of that map in your maplist will be removed as well. However if the workshop item being removed is the current map being played the server will wait until this map is no longer being played before removing it.
A few logging issues on dedicated servers have also been addressed. There were a few things in the game engine spamming the server logging system. This would cause server files that are usually only 10-15MB in size to be 1-2GB in size, which was dramatically hurting performance on dedicated servers and significantly delaying server restarts since the automated server system had to wait for these logs to upload prior to reformatting a server during game updates.
The update has a few fixes for the TaskForceTV service that were causing the HUD not to render on the TV service. It also allows the TV service to not take up a server slot while connected to a server.