New
- Perk - "Rat-tat-tat" - all ballistic weapons do +10% damage against enemies.
Fixes
- When aiming behind enemies on a slope, you sometimes shoot into the ground instead of at the enemy.
- Co-op players are now no longer indicated via a color-coded arrow while they are dead or awaiting a respawn.
- Restored the missing color-coded player markers around each player character in co-op.
- Corrected the description of the "Pew Pew" perk, which only increases damage against enemies.
- Random variation is now correctly being applied to the force that is applied to gib parts.
- Random variation is now correctly being applied to the force from ballistic impacts from bullets.
- Moved a keycard that was hard to reach.
- Moved a Psionic Cell supply crate that was impossible to reach.
- Added missing camera shake when player is hit by acid projectiles.
Network
- Slightly reduced the amount of network traffic related to "leaking" barrels damage being applied over time.
Balance
- Increased the effect that the Combat attribute has on your aiming accuracy (reduced maximum deviation from target).
- Reduced "Pew Pew" Perk bonus damage (energy weapons) from 20% to 10%.
- Increased large power gen explosion damage from 160 to 320 to better match the visual intensity.
- Razor bonus damage per Upgrade level increased from 2 to 3, for a maximum bonus of 9.
- Perk - Critical Hit: a critical hit will now do quad damage instead of infinite damage.
Tweaks
- Increased the force from ballistic impacts slightly (more impact when you hit barrels etc.)
- Increased camera shake intensity based on player range from the source of the shake.
- Increased camera shake intensity from rockets, mines and source other sources.