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RELEASE NOTES - v0.2022.013

Balance

  • Player character standard base health dropped from 100 to 80.
  • Brutal difficulty - XP multiplier reduced from 2.0x to 1.5x.
  • Brutal difficulty - instead of enemy damage 2.0x, it is now enemy health 1.5x and damage 1.5x.
  • Casual difficulty - XP multiplier increased from 0.5x to 0.75x
  • Casual difficulty - base health bonus is now 50 instead of 100.
  • Weapon - Vengeance - base fire rate reduced from 2.5 to 2.0.
  • Perk - Psi Mod - Dash Duration - now adds +8s to the cooldown in exchange for the +4s duration boost.
  • Improved relative difficulty of ranged vs. melee enemies: - Sentry Bot targeting range reduced from 9 to 6. - Sentry Bot HP reduced from 175 to 150. - Acid Ant targeting range reduced from 6 to 5. - Acid Ant HP reduced from 25 to 20. - Sand bug HP increased from 15 to 25. - Space Ducks - HP increased from 15 to 25 (exception, these ranged enemies were actually a little too weak). - Hellcrawler HP increased from 35 to 40. - Infected Guard shooting burst time reduced from 1s-2s random range to 0.5s-1.5s. - Infected Guard shooting delay increased from 3s-6s random range to 4s-6s. - Infected Guard move speed reduced from 3.0 to 2.5. - Infected Guard spawn rate reduced in Doomed/Escape.

Tweaks & Improvements

  • The first weapon found in Story mode near the start is now always a Ballista. This also serves to make the weapon progression slightly more linear in Story mode, so that you don't discover a new random weapon right at the start.
  • Slightly slowed down weapon progression in Story mode by reducing the number of random weapon crates in storage areas and secret areas.
  • Tweaked the secret area near the lava river so that you can actually see where you are Shifting to, instead of your path being hidden below a rock.
  • Moved the "Weapons" inventory item that shows total weapon capacity used, to the first slot in the inventory.
  • Changed the "Weapons" inventory item icon to show the Sidekick pistol instead of three tiny weapons.

Performance

  • Switched off a few excessive spotlights near the crash site (opposite side) to prevent frame rate drops.
  • Removed light sources from the loot orb, enemy health orb and enemy shield orb.

Fixes

  • Fixed Marksman Perk not showing Critical Hit probability boost in the character stats panel.
  • When loading a saved character that still have legacy oxygen refills in their inventory, those will no longer take up hidden space.