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Red Obsidian Remnant Structure Update on June 1st

Red Obsidian Remnant Structure Update on June 1st

Hello, everyone! Thank you very much for your supports and feedbacks. In order to create a better game experience, we’ll make a few adjustments by adding new systems and event contents, which will bring about more fresh experiences. The scene of the game and lighting will also be adjusted. Frankly speaking, the game screen part is not what we’re good at. But we’ll try our best to make it better.

Blessing: The emergence of all equipment will probably obtain blessings from a random level. Then, weapons will be attached with a special effect or attribute. When you encounter the Broken Sword Blessing Spot in the Antique Room, you can purchase and upgrade the effect.

Adjustment and Newly Added Events: We’ve adjusted all the altars and events in the Antique Room and newly added Swap Spot for blessing and barter.

Chest: We adjust the output of all chests by adding new chest to create output difference of the chests. But, it’s likely to find advanced equipment in any of the chests, which will be full of surprises.

Level Page: Along with the increase of the depth of the dungeon, more and more rooms will be added and only one group of monsters will appear in the Combat Room. The overall clearance time will not be longer and more random event rooms will appear accordingly.

Others: We’ve adjusted and added some talents. And the extra bonus system of the Combat Room will be changed to the system of the Badge Challenge.

In addition to add new equipment and monsters, we’ll consider to re-create scenes and add traps in the following update versions. Thanks very much for your support. We expect more suggestions and feedbacks from you.