Hi, so after watching play through's & gathering feedback there are a few things I wish to bring to the current game before releasing the next level and hopefully add more "replayability".
The tutorial section has had a graphical overhaul & more ability training sections added.
A new infiltration section will be added to the first map to prepare the player for action at a better pace than currently hang-gliding straight into battle. You will still hang-glide!
I feel having all abilities available from the beginning is causing them to be under utilized so I am working on a random drop system for ability usage adding variety to repeat play through's.
The gun will no longer have unlimited ammo, it will require recharging from enemy drops.
A new deflecting shield ability added to off-hand (see above).
This update will hopefully be ready for release next week.