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Devlog #2

Hi everyone,

Great week, lots of progress. Here's what's new:

  • Resolved an issue where items could not be placed at X: 0, Y: 0
  • options.json is now automatically recreated in the event of it becoming corrupt
  • The game now ignores corrupted savegames (malformed JSON)
  • Feature Instance: Efficiency upgrades are now based on the level (increases every 10th level).
  • Removed a component requirement for feature instance bonuses.
  • Resolved an issue causing components not getting returned when canceling instance improvements.
  • Resolved an issue causing the recruitment view to show the wrong unlock tier.
  • Added the option to fire employees directly from the employee dialog.
  • Corrected several typos in loan view.
  • Resolved an issue responsible for breaking the game when changing employee working hours.
  • Changed the process name from "electron" to "StartupCompany" so the game is easier to spot in task managers.
  • Added online error logging (updated EULA to this extent as well)
  • Fixed missing localization in mods dialog.
  • New employees no longer get 100% mood, but randomize between 70% and 100% (this effectively resolves all employees asking for vacation at the same time).
  • The game now shows a warning when attempting to upgrade a framework without having the required amount of money.
  • Resolved an issue that was preventing sorting employees by level.
  • Changed Steam Cloud saving mechanism; the game will now always prefer the newest version.
  • The game now automatically loads the last savegame upon starting the game (green Continue button)
  • Resolved an issue causing the "chargeable hours" being calculated incorrectly for contracts that involve modules.
  • Resolved an issue causing the the wrong contract number to be displayed when the player has multiple Sales Executives.
  • The game now pans to the center of the office upon load.

I also managed to add some new features:

Updated Competitors View

Valuations are now being calculated every 7th day, making it much easier to see how you're comparing with competitors.

Product Goals

Goals is introduced not only to guide the player to improve products, but also to increase product valuation.

A brand new building!

The new skyscraper introduces multiple floors, allowing you to seat 100+ employees!

That's all for now. Thanks for reading. I'll be back next Friday :-)

All the best,
Jonas