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Devlog #13

Hi everyone,

First of all, sorry for the delay in publishing this devlog. Last week I was hit by a nasty flu/fever and haven’t really been able to work until today (Tuesday). Fortunately, I’ve made a quick recovery and am back at full speed. All DMs/emails/threads/tweets should have been answered by now. If not, please hit me up again.

Rebalancing one more time

Beta 14 introduced a large rebalance of server demands, causing a lot of irritation and complaints amongst users. Unfortunately, I have to do it once more for Beta 15. The good thing is that demands will be lower, meaning more profits for your products. Good thing we’re in Early Access, right? :-)

The devlog gives a sneak peek into what has been developed on the game over the past week. It is not a new release and is not available yet. New features are always released as official Beta releases.

Beta 15 official release date!

It’s finally time to set the date! Beta 15 will be released on Thursday, April 12.

I wanted to release on a Friday, but I’m not taking my chances with Friday 13! ːsteammockingː

Beta 15 will include:
🔵 Employees get specific desires and demands (Work Environment Rating removed).
🔵 Employees express feelings through speech bubbles.
🔵 Updated product stats and overlays.
🔵 New investor/Venture Capital and milestones feature.
🔵 New product features.
🔵 Updated and simplified infrastructure tab.
🔵 Adviser feature to help new players.
🔵 Research points to simplify researcher.
🔵 Plus a ton of other optimizations and improvements.

Minor Beta 15 changes

🔵 Fixed issue causing an error when switching to the menu while employee dialog is open.
🔵 Fixed issue causing contracts requiring modules to be too cheap.
🔵 Fixed issue causing the fast forward function to skip every third in-game minute.

That’s all for now. Thanks for reading.

The next devlog will be published on April 6, which will be the last one before Beta 15 is released.

All the best,
Jonas