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Devlog #11

Hi everyone,

I’ve had a great week and made a lot of progress on Beta 15!

The game’s Steam Review Score has once again fallen below 70%. I believe this is related to the new Steam sales that were made last week.

I only shipped one hotfix this week. Beta 14 seems pretty stable now.

Beta 14.2

🔵 Fixed bug that was causing time machine to get stuck in a loop if HR manager was set to all days off.
🔵 Increased ground floor of the skyscraper to ensure players don’t lose desks/furniture when upgrading.
🔵 Increased max. employees of the skyscraper to 180.

The devlog gives a sneak peek into what has been developed on the game over the past week. It is not a new release and is not available yet. New features are always released as official Beta releases.

Beta 15

🔵 Added keyboard shortcut CTRL+1-5 to quickly switch between floors.
🔵 Added number formatting to product graphs.
🔵 Increased marketing effect.
🔵 Nerfed organic growth.
🔵 Updated product stats page to show ”new visitors” instead of ”origin”.

Investors

Beta 15 will feature investors for the first time. When starting a new game or creating your first product, you’ll be asked to select between three investors. Each investor will ask you for a different share. Investors asking for a high share will provide you with more funds early on, but will consequently be more expensive to buyout later as your product evolves. Investors asking for a smaller share will provide less initial funding, making the early stages harder but also making it cheaper to buyout the investor later in the game.

Venture Capital and Milestones

The product dialog will contain a new tab called Venture Capital, which replaces the existing ”Goals” feature. In this tab, you’ll be able to buyout your investor and see a list of all milestones.

Milestones are how the investors set their expectations for you. Once you reach a milestone, a fixed dollar amount will be paid out.

Increased Skyscraper Floor Space

A lot of players have been left confused when upgrading from the large building to the skyscraper as all desks and furniture located outside of the skyscraper’s 15x15 floor space are automatically sold and employees have to be re-seated. To fix this, the skyscraper’s floor space has been increased from 15x15 to 20x20. A fancy lift has also been attached to the building.

Updated Product Stats

The products overlay is now showing registered users instead of online users. New visitors and server usage (%) has also been added.

Do you have suggestions or ideas for the game?
Check out our Conflux board.

Quite a lot for one week, isn’t it?

That’s all for now. Thanks for reading. I’ll be back next Friday :-)

Next week's devlog is postponed 1 week. Got a ton of new stuff to show you March 9th.

All the best,
Jonas