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HellSign v1.0.1.7 Update

Greetings hunters, we know you love crawlers, so here’s the Tasmanian Meglapede!
It will be replacing the crawler for early scouting, and well, it’s a bit bigger ;)
A new trap “Doorway Guillotine”, and throwable “Makibishi” have been added, like the ‘Petrol Jerry Can’ they’re usable without a skill.

https://youtu.be/Su8wo4gpIJc

Improvements
• New enemy "Tasmanian Meglapede"
• New trap "doorway guillotine"
• New throwable "makibishi"
• Audio get-hit feedback for all cryptids
• Increased albino jumping spider healthbar size to medium enemy ones
• Reduced price of first parabolic mic to $70
• Increased albino jumping spider health by 50%, petrol trap respectively
• Improved enemy footstep audio rollout for clearer positioning
• Improved water bullet hit effect
• Made ghoul play a stop animation instead of "running" in place
• Made shadowbeast play a stop animation instead of "running" in place
• Better frame independant speed query for enemy animations
• Changed sweeping objective text to "per cryptid bounty" for clarity
• Revised blood crawler cryptonomicon entry

Fixes
• Fixed kick animation, was odd during precision mode
• Fixed sound for equipping trap/throwable, was sometimes very low
• Fixed ghoul attack glitching, if previous one was a land attack
• Fixed ghoul charge animation would not play sometimes
• Fixed special surfaces (e.g. water) bullethits & footstep effects didn't work
• Fixed big enemies going through exterior single doors

Keep up the great feedback & support, it really pushes the development to the next level!
The current roadmap is progressing nicely, plenty of good stuff coming and hope you enjoy these new updates!

Happy Hunting!
Ballistic