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HellSign v1.0.0.7c Update

Greetings hunters,

Forensics Job
For this update we're releasing a job we’ve been working on the last couple of weeks, Forensics!
This is a beginner mission, which is sort of an extended replayable tutorial, to allow new players to the genre to practice their skills and make a bit of cash.

We hope it will ease the difficulty curve for new players .... and hey if you're struggling even in this new job, remember there's always King Street ;)

https://youtu.be/G-vZxhO8ZM8

Improvements
• Cleaned fast smg reload animation (one with skill).
• New smg model, used for first two smgs.
• Enriched banjo/tyson starter dialogue.
• Successful stability now triggers sound/fx on certain enemies (e.g. spider/bosses).
• Kelpie attacks now requires varied stability levels to successfully resist.
• Spider melee can now be stability resisted with max heavy armor + accessories.
• Added new utilized boss sign bonuses, requiring the keen sight skill.
• Changed expenses "total" to "total worth" for clarification no money is lost.

Fixes
• Fixed issue where dodge sends player flying.
• Fixed issue where birds sometimes didn't spawn properly.
• Fixed issue with bathroom bottom mirrors obstructing view.
• Fixed pirate eye patch crafting slot bug.
• Fixed unintended issue where utilized critter bonus worked on bosses.
• Fixed issue with shadowbeasts disappearing from shadow dimension, leading to player being stuck there.

This will likely be the last patch before the holidays, but stay tuned as we’ll release an announcement soon.

And until then, happy hunting!