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HellSign v1.0.0.5 Update

Greetings hunters.

You’ve waited for it, and it’s here! BLACKLIGHT fixes across the board!

But first we want to thank you, the community, for your amazing support on making HellSign better, longer & thicker! We’ve been absolutely floored with nonstop reports, videos and screenshots, which helped pinpoint these stubborn issues!
While there will be further blacklight improvements to come, we hope this solves the major issues you’ve had.

And to thank you for your positive support, we’ve also polished the ghoul animations, and added audiovisual feedback for critters crawling under doors to top it off ;)

So without further ado, patch notes & teaser video below.

https://www.youtube.com/watch?v=9whI7RoDxBA
Blacklight Improvements
The major improvements include the following:
• Fixed blacklight wall hugging issues.
• Fixed blacklight end trail sometimes not leading to the intended sign.
• Fixed blacklight sometimes ending in a room where another blacklight starts.
• Fixed blacklight trail overlap issues in first tutorial.
• Enhanced blacklight trail visuals for more clarity.

Improvements
• Crawlers/spiderlings now trigger rattle & slither sound when going under doors.
• Polished ghoul run animation + run/land sounds.
• Added 2h guns & marksman skill icons.
• Rebuffed nock volley gun.
• Rebalanced helmets to give absolute armor instead of percentage based.
• Helmets now give bit of stability, to be able to reach intended hardpoints.

Fixes
• Fixed rare issue where thermal would bug out due to lamps encounter.
• Fixed very rare issue where a collapsed small cabinet was buried into floor.
• Fixed issue with hallway glass shards sometimes clipping with the cabinet.

And as usual, if you have any issues/suggestions definitely hit us up in the forums, we love to hear your thoughts!

Aside from that, happy hunting!