
Greetings loyal hunters,
As promised, for this update we are proud to introduce cryptid investigation!
Through investigation for signs, you will now be able to find identities of cryptids (for example a certain white fur sign would indicate Albino spiders, etc)

To sweeten the deal, encountering new enemies will now unlock new, albeit encrypted, journal entries.
And also, dying to an enemy will display them as the “cause of death” in the job conclusion screen.
Such mechanics allow us to introduce crazier enemies further down the road, without worrying about irrelevant things such as the player’s sanity :P
https://youtu.be/_ehmsIDNPS4
Improvements
• New cryptid investigation system (e.g. find fingerprints pointing to specific enemies, etc)
• Added new cryptid evidences x11
• Encountering new enemies will now unlock encrypted cryptonomicon entries
• Added "cause of death" to job summary when applicable
• Enhanced combat tutorial to demonstrate utilizing weaknesses against cryptids
• Changed 1st Zoe quest to be gathering evidence (no clues)
• Changed 2nd Zoe quest to be deduction instead of redback shadow page
• Changed parabolic audiovisuals from recording to decoding
• Parabolic mics will now be able to gather other signs (e.g. symbols, ectoplasm, etc)
• The words that popup during gadget investigation actually relate to the signs now
• Changed utilizing signs to direct bonuses against deducted cryptids
• Audiophile skill now gives 10% evasion against deducted cryptids
• Keensight skill now gives 20% crit chance against deducted cryptids
• Improved sign spread algorithm
Fixes
• Fixed char creation bullet appearing in wrong slot
• Fixed char creation reload penalties appearing for handguns
• Fixed bug when opening trunk with weapon equipped
• Fixed minor grammar mistakes for a couple of loading tips early game
Keep up the stellar effort on the discussion boards, and thanks so much for the constant support and feedback!
Happy Hunting!
Ballistic