Hi everyone!
With ROUTINE launching in less than a week, we wanted to take a moment to revisit last month’s media coverage.
One of the main highlights was that ROUTINE was the cover feature of EDGE 417. Released on October 30th, the issue includes an exclusive behind-the-scenes look at ROUTINE. If you’d like to dive deeper, you can grab your copy here.


ROUTINE was also featured in the IGN First editorial series. If you missed any of the articles or videos, here’s a quick recap:
Introducing the C.A.T. Ultraview Module
This video introduces the C.A.T. Ultraview Module, a tool you’ll be using often while moving through the lunar base. It’s especially helpful for spotting things that aren’t immediately visible.
Meet the Megazone Arcade and Playable Minigames
A look at the Megazone Arcade, an area filled with arcade machines and playable minigames inspired by the 1980s. It’s a space we expect players will spend some time exploring.
The Final Preview
In this preview, Travis Northup shares his early impressions of ROUTINE’s gameplay, atmosphere, puzzle design, and narrative direction.
Developer Interview
We spoke with Travis Northup about ROUTINE’s development, including its origins, influences, narrative
considerations, and the challenges encountered over the years.
You can read the full interview here.

Cosmonaut Assistance Tool (C.A.T.) | Developer Walkthrough
A more detailed overview of the C.A.T.’s features, accompanied by developer commentary from us at Lunar Software.
We hope this recap has been helpful. If you’d like some additional insight, we recently hosted an AMA on Reddit, which featured plenty of interesting questions and answers.
There’s very little time left before ROUTINE’s final launch, and we hope you’re just as excited as we are.
See you soon.
-Raw Fury