Hello everyone. The gif above will surely make more sense as you read further into this post.
Over the past few weeks we have been working on the visuals for Flashing Lights. We are in negotiations with a character modeler to improve the look of all character models in game. We are also still moving towards populating the map. Therefore any images currently shown are subject to change and are likely not final. So please stick with us as we continue to share development progress.
So let's continue! One of the things that we've been working on is a mini map which the players will appear in the corner of the screen. You can see the first version of the map below:
Of course, there are a few circled icons which represent the location of the police department, fire department and the hospital... But the map will also show the players location indicated by a blue arrow. This also factors in the direction the player is facing, so if you are driving a vehicle, you are able to plan your route.
The green circle is the location of the players objective, but we'll get to that soon!
We are investigating road names for the map and may have a larger map which can be brought up and reveals more information. But if we were to put street names into the mini map in its current state it might be a bit tricky to read.
Now onto the floating orb!
The floating orb is actually part of a test which will allow players to track an objective on the map. If we look at the mini map while the orb is circling, we can see that the map is updated in real time.
Of course, if you've played GTA or any other open world adventure game, this is all pretty familiar to you! This system will allow us to create more interesting missions and update the player in real time.
So that's it for now, I understand it's a pretty short dev blog, but I can assure you we'll have some much more interesting news to share very soon!