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HPB Dev Update - Major Time Mech refactoring

Hey awesome people!

We have been quiet since SGC because we have been working on a major time mechanic update. The work in progress is available to those of you who have in_dev branch keys. Its buggy as hell though :D

The major time mechanic is like this:

  • We added Play, Pause, and Play Fast buttons.
  • There is no longer a set time to visit each objective. You can stay as long as you want
  • You can now move from one objective to another directly, no more back to the Travel Center
  • The Travel Center is now an objective itself but with special perks. You gotta go there if you wanna travel abroad (duh!)

As you might imagine, this has serious impact in pretty much all parts of the game. Quests are buggy, the helper sign gets stuck cause it does not know anymore how long to point at things, some objectives don't activate cause the quests are buggy and do not unlock them - fun stuff. But we are on it and we think this is a step in the right direction.

The idea with this new time mechanic is because we wanted to:

  • No longer define and limit the visit to an objective
  • Remove the constant going back to Travel Center once an objective is visited. That was.... illogical.

We want to make it so the more you stay in an objective, the better you get to know that place, which means more interesting encounters and far better hashtags. This carries A LOT of content to be made, which is why we are looking into implementing Steam Workshop support so you can add your own stories in the game.

Oh we also added a Real, Dynamically Generated Location App. Now we just need to make a lot of stuff ^^

!!!DO expect a lot of updates on dev branch these days!!!!


I really look forward to get a better understanding of the countries we illustrate in this game, and I am eager to see what you would design for Kameria (America), Vietso (Soviet Union), Maniaro (Romania), Keyrut (Turkey) and so on.

Over & Out!

L