Game development is quite dramatic. It ebbs and flows and breaks your heart a million times a day... sometimes. But the problem is - all the drama is in your head. To an outsider, it looks like this:

On occasion, it may look like this:

but in reality, it's usually like this:

...and it feels way too often like this:

Now, we can't share memes all the time (or... can we?!...) but we CAN share some of the drama. Worry not, it will make little sense to most of you! :D
The HBP Backlog
Here is what we are working on, what we are going to work on, what we worked on and what we will probably never work on:

We use Pivotal Tracker to keep our backlog, and making a project public is actually part of this tool's free suite - I guess they are hoping we'd convince you to use it, too (it's a really good agile project management tool, actually).
The blue lines are releases and we use them to loosely define our goal for "major-ish" updates. What's above the blue line needs to be done by that time/ for that update. What's below is for the next blue line. We are hoping for about 6 blue lines until the end of spring, when ... nope. I am too afraid to write it down.
You can check out our backlog Right Here.
The HPB Dev Branch
We keep a very up to date build on Steam in our dev branch. You can check out the latest HPB too, but treat with caution - it's on the dev branch, and not release, for a good reason! To access the Heart. Papers. Border. dev branch, you have to:
- right click Heart. Papers. Border. in your library, and then go to Properties
- in Properties, go to the tab called BETAS
- here, you can select in_dev - Development Branch
We did not put any password for it. This branch gets a lot of updates and is unstable, but when you start the game you can now see....

The News! Not the boring world goes insane kind of news that are popular on TV these days, but THESE news about Heart. Papers. Border.! Isn't that neat?